Dystopia987 was driven by the realisation of a character through stages of emergence and interaction over the course of the evening. Rail9 was this character's first steps in understanding its physical surroundings.

The character ‘Dambrin’ christened after Didier ‘GOL’ Dambrin, reached out into the space, defining its form, sampling movement and heat.⁠

The visual processing ⁠and output was driven by the positional relationship of the scanner to its environment. The scanner swept up and down the length of the tunnel.

The visual technology integrated into a single kinetic device gave it an unusual identity. Certain movements, combinations and responses gave Dambrin a character as the machine ingested data from the night and its behaviours grew more complex.⁠

The visual technology integrated into a single kinetic device gave it an unusual identity. Certain movements, combinations and responses gave Dambrin a character as the machine ingested data from the night and its behaviours grew more complex.⁠

At its extremes the output would be discordant and fractured, whilst at its midpoint of travel, the output would be briefly coherent. These waves of coherence and de-coherence were like a visual metronome as the tempo of the evening progressed and Dambrin coalesced.⁠

The visual technology integrated into a single kinetic device gave it an unusual identity.

The visual technology integrated into a single kinetic device gave it an unusual identity.

Certain movements, combinations and responses gave Dambrin a character as the machine ingested data from the night and its behaviours grew more complex.⁠

Certain movements, combinations and responses gave Dambrin a character as the machine ingested data from the night and its behaviours grew more complex.⁠

The Experience Machine

Creative + Production Studio